Chapter 1: Pen & Paper
We explain in the first chapter all the basics. You have never played? Then start here and slowly get into the topic.
Chapter 2: The rules
All the rules you need are divided into core and optional rules. Beginners do not need all the rules and experts need their challenges.
Chapter 3: Equipment
In addition to the rules, you need equipment. We’ll tell you how to buy it, how to make it, and even become an absolute business magnate.
Chapter 4: GM
Also for the Game Master we have a chapter of our own that not only helps them to handle the rules but how they can create their own without being unbalanced.
Kendel Ventonda is a player, game master and author. Just as he illustrates, writes and plays. It has always been important to me that people come together and play together. For a lifetime. Fantasy is not just for children. The inner child wants to play. And it can do that too. With this thought, I wrote Die vergessenen Chroniken – Nothing stays forgotten.
Today many people write about their adventures, their wishes and what they like most. And each of these emails and letters confirms that I have fulfilled my dream.